Game Design Students Finalize Point and Click Project 

Game Design Students Finalize Point and Click Project 

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Information Technology

Game Design Students Finalize Point and Click Project 

By Zayden Orenstein 

In Game Design, an 11th and 12th Grade IT pathway class, students are preparing their final version of their Point and Click Game projects.  

The project is the culmination of their work on Unity (the software used in Game Design) over the entire first quarter of 2024. On 8/29/2024, students submitted a checkpoint in this project (as reported in a previous article). Since then, students have added various components to their projects, including animations and the buttons that trigger them. 

“The purpose of the project,” said Coach Heying, the Game Design teacher, “is to get [students] used to the basic parts of Unity that [they] have to use in every other project, without getting too lost in the programming and physics side of Game Design.” 

For the project, students were required to create five cameras, switched between using buttons that trigger camera-switching animation transitions. Students were also required to include audio and lighting, as well as an implied story. 

“The basic idea,” Coach Heying continued, “is [students] practice environmental design by creating an area to tell a specific story, progressing through the area, and we interact with various points along the story, various scenes, by clicking buttons and doing actions at each and every scene, so we get to practice animation, and UI, and scene design.”  

The project is due on October 10th. Next, students will learn how to use physics in Unity. 

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